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Devlog
Update 0.06 and Announcements
May 10, 2018
by
Impact Velocity Team
#Update, #Announcement
Changes: Changed GUI map, changing the unsightly map to a proximity RADAR screen. The menu has been redesigned, and is now much more visually pleasing. Improvements to enemy fighter AI. Improvements t...
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0.051 Optimization Patch
March 22, 2018
by
Impact Velocity Team
#Patch
Impact Velocity has been optimized further, and now runs better on low-end PC's. Impact Velocity has always run out of a single runtime exe, but that was horrendously inefficient. Impact Velocity now...
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Update 0.05 and Announcements
March 21, 2018
by
Impact Velocity Team
#Update, #Announcement
Update 0.05 is the largest update to Impact Velocity yet, and adds many new and exciting features. Changes: New enemy type, ' UN AA Frigate '. This new enemy type is a lumbering beast of a ship, carr...
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Update 0.04 and Announcements
February 02, 2018
by
Impact Velocity Team
1
#Update, #Announcement
Most of the changes in the 0.04 update are cosmetic, but we have included new gameplay features, as well as tweaking some already existing ones. Confederate Fighter accelerating forward and to the lef...
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0.031 Optimization Patch
January 14, 2018
by
Impact Velocity Team
#Patch
Impact Velocity has been significantly optimized, and should run much better on lower-end PC's. Changes: Starfield generation has been significantly streamlined, and the engine no longer generates tho...
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Update 0.03 & Announcements
January 11, 2018
by
Impact Velocity Team
#Update, #Announcement
Changes: Enemy missiles have been added, with fragmentation warheads. Player missiles are now one-hit weapon’s against all planned enemy types, and a bright flash has been added upon the missile’s...
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Update 0.02 & Announcements
November 15, 2017
by
Impact Velocity Team
#Update, #Announcement
Changes: Enemy Fighter AI tweaked to make better use of the physics engine. Changed the Player Fighter's model to a higher resolution model. Changed Player Fighter's autocannon from one to two, and ha...
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